#include <iso_visual_gl.h>
Inherits iso::visual::GLData, and iso::visual::GLInitObject.
Inheritance diagram for iso::visual::GLVertices:
Public Member Functions | |
GLVertices (const base::String &pName, int pVertexCount, int pVertexDim, float *pVertexCoordinates, int pFaceCount, int pFaceVertexCount, int *pIndices, GLBufferUsage pUsage) | |
GLVertices (const base::String &pName, int pVertexCount, int pVertexDim, float *pVertexCoordinates, int pFaceCount, int pFaceVertexCount, GLBufferUsage pUsage) | |
~GLVertices () | |
gl::DataType | dataType () const |
void | initialize () throw (VisualException) |
void | mapToShader () throw (VisualException) |
void | reset (int pVertexCount, int pVertexDim, float *pVertexCoordinates, int pFaceCount, int pFaceVertexCount, int *pIndices, GLBufferUsage pUsage) |
void | reset (int pVertexCount, int pVertexDim, float *pVertexCoordinates, int pFaceCount, int pFaceVertexCount, GLBufferUsage pUsage) |
Protected Attributes | |
int | mVertexCount |
int | mVertexDim |
float * | mVertexCoordinates |
gl::BufferObject * | mVertexBufferObject |
int | mFaceCount |
int | mFaceVertexCount |
int * | mIndices |
gl::BufferObject * | mIndexBufferObject |
GLBufferUsage | mUsage |
GLVertices::GLVertices | ( | const base::String & | pName, | |
int | pVertexCount, | |||
int | pVertexDim, | |||
float * | pVertexCoordinates, | |||
int | pFaceCount, | |||
int | pFaceVertexCount, | |||
int * | pIndices, | |||
GLBufferUsage | pUsage | |||
) |
GLVertices::GLVertices | ( | const base::String & | pName, | |
int | pVertexCount, | |||
int | pVertexDim, | |||
float * | pVertexCoordinates, | |||
int | pFaceCount, | |||
int | pFaceVertexCount, | |||
GLBufferUsage | pUsage | |||
) |
GLVertices::~GLVertices | ( | ) |
gl::DataType GLVertices::dataType | ( | ) | const [virtual] |
Implements iso::visual::GLData.
void GLVertices::initialize | ( | ) | throw (VisualException) [virtual] |
Implements iso::visual::GLInitObject.
void GLVertices::mapToShader | ( | ) | throw (VisualException) [virtual] |
Implements iso::visual::GLData.
void GLVertices::reset | ( | int | pVertexCount, | |
int | pVertexDim, | |||
float * | pVertexCoordinates, | |||
int | pFaceCount, | |||
int | pFaceVertexCount, | |||
int * | pIndices, | |||
GLBufferUsage | pUsage | |||
) |
void GLVertices::reset | ( | int | pVertexCount, | |
int | pVertexDim, | |||
float * | pVertexCoordinates, | |||
int | pFaceCount, | |||
int | pFaceVertexCount, | |||
GLBufferUsage | pUsage | |||
) |
int iso::visual::GLVertices::mVertexCount [protected] |
int iso::visual::GLVertices::mVertexDim [protected] |
float* iso::visual::GLVertices::mVertexCoordinates [protected] |
gl::BufferObject* iso::visual::GLVertices::mVertexBufferObject [protected] |
int iso::visual::GLVertices::mFaceCount [protected] |
int iso::visual::GLVertices::mFaceVertexCount [protected] |
int* iso::visual::GLVertices::mIndices [protected] |
gl::BufferObject* iso::visual::GLVertices::mIndexBufferObject [protected] |
GLBufferUsage iso::visual::GLVertices::mUsage [protected] |