dataType() const | iso::visual::GLVertices | [virtual] |
GLData(const base::String &pName) | iso::visual::GLData | |
GLInitObject() | iso::visual::GLInitObject | |
GLVertices(const base::String &pName, int pVertexCount, int pVertexDim, float *pVertexCoordinates, int pFaceCount, int pFaceVertexCount, int *pIndices, GLBufferUsage pUsage) | iso::visual::GLVertices | |
GLVertices(const base::String &pName, int pVertexCount, int pVertexDim, float *pVertexCoordinates, int pFaceCount, int pFaceVertexCount, GLBufferUsage pUsage) | iso::visual::GLVertices | |
initialize() | iso::visual::GLVertices | [virtual] |
initialized() const | iso::visual::GLInitObject | |
mapToShader() | iso::visual::GLVertices | [virtual] |
mFaceCount | iso::visual::GLVertices | [protected] |
mFaceVertexCount | iso::visual::GLVertices | [protected] |
mIndexBufferObject | iso::visual::GLVertices | [protected] |
mIndices | iso::visual::GLVertices | [protected] |
mInitialized | iso::visual::GLInitObject | [protected] |
mMapIndex | iso::visual::GLData | [protected] |
mMapName | iso::visual::GLData | [protected] |
mName | iso::visual::GLData | [protected] |
mProgram | iso::visual::GLData | [protected] |
mUsage | iso::visual::GLVertices | [protected] |
mVertexBufferObject | iso::visual::GLVertices | [protected] |
mVertexCoordinates | iso::visual::GLVertices | [protected] |
mVertexCount | iso::visual::GLVertices | [protected] |
mVertexDim | iso::visual::GLVertices | [protected] |
name() const | iso::visual::GLData | |
reset(int pVertexCount, int pVertexDim, float *pVertexCoordinates, int pFaceCount, int pFaceVertexCount, int *pIndices, GLBufferUsage pUsage) | iso::visual::GLVertices | |
reset(int pVertexCount, int pVertexDim, float *pVertexCoordinates, int pFaceCount, int pFaceVertexCount, GLBufferUsage pUsage) | iso::visual::GLVertices | |
setMapToShader(const base::String &pMapName, GLProgram *pProgram) | iso::visual::GLData | |
setMapToShader(const base::String &pMapName, int pMapIndex, GLProgram *pProgram) | iso::visual::GLData | |
~GLData() | iso::visual::GLData | [virtual] |
~GLInitObject() | iso::visual::GLInitObject | [virtual] |
~GLVertices() | iso::visual::GLVertices | |