#include <iso_flock_boundary_repulsion_behavior.h>
Inherits iso::flock::Behavior.
Inheritance diagram for iso::flock::BoundaryRepulsionBehavior:


Public Member Functions | |
| BoundaryRepulsionBehavior (const base::String &pInputParameterString, const base::String &pOutputParameterString) | |
| create behavior | |
| BoundaryRepulsionBehavior (Agent *pAgent, const base::String &pBehaviorName, const base::String &pInputParameterString, const base::String &pOutputParameterString) throw (FlockException) | |
| create behavior | |
| virtual Behavior * | create (const base::String &pBehaviorName, Agent *pAgent) const throw (FlockException) |
| create copy of behavior | |
| virtual Behavior * | create (const base::String &pInputParameterString, const base::String &pOutputParameterString) const |
| create copy of behavior | |
| ~BoundaryRepulsionBehavior () | |
| destructor | |
| void | act () |
| perform behavior | |
Protected Attributes | |
| Parameter * | mPositionPar |
| Parameter * | mForcePar |
| position parameter (input) | |
| Parameter * | mLowerBoundaryPar |
| force parameter (output) | |
| Parameter * | mUpperBoundaryPar |
| lower boundary parameter (internal) | |
| Parameter * | mMaxDistPar |
| upper boundary parameter (internal) | |
| Parameter * | mAmountPar |
| maximum distance parameter (internal) | |
| math::Vector< real > | mTmpForce |
| behavior amount parameter (internal) | |
boundary for Agent 's position
Behavior creates repulsive boundary for Agent 's position.
The behavior is normally meant to restrict an Agent 's position to a cubic region
by pusing the agent away from the cube's boundaries.
Input Parameter:
type: position dim: nD neighbors: ignore
Output Parameter:
type: force dim: nD write: add
Internal Parameter:
name: xxx_lowerBoundary dim: nD defaultValue: -1.0
name: xxx_upperBoundary dim: nD defaultValue: 1.0
name: xxx_amount dim: 1D defaultValue: 0.1
name: xxx_active dim: 1D defaultValue: 1.0
Created by Daniel Bisig on 4/22/07.
| BoundaryRepulsionBehavior::BoundaryRepulsionBehavior | ( | const base::String & | pInputParameterString, | |
| const base::String & | pOutputParameterString | |||
| ) |
create behavior
| pInputParameterString | input parameter string (parameters are space separated) | |
| pOutputParameterString | output paramaters are space separated) |
| BoundaryRepulsionBehavior::BoundaryRepulsionBehavior | ( | Agent * | pAgent, | |
| const base::String & | pBehaviorName, | |||
| const base::String & | pInputParameterString, | |||
| const base::String & | pOutputParameterString | |||
| ) | throw (FlockException) |
create behavior
| pAgent | agent this behavior belongs to | |
| pBehaviorName | name of behavior | |
| pInputParameterString | input parameter string (parameters are space separated) | |
| pOutputParameterString | output paramaters are space separated) |
| FlockException | wrong number of type of parameters |
| BoundaryRepulsionBehavior::~BoundaryRepulsionBehavior | ( | ) |
destructor
| Behavior * BoundaryRepulsionBehavior::create | ( | const base::String & | pBehaviorName, | |
| Agent * | pAgent | |||
| ) | const throw (FlockException) [virtual] |
create copy of behavior
| pAgent | agent this behavior belongs to | |
| pBehaviorName | name of behavior |
| FlockException | wrong number of type of parameters |
Implements iso::flock::Behavior.
| Behavior * BoundaryRepulsionBehavior::create | ( | const base::String & | pInputParameterString, | |
| const base::String & | pOutputParameterString | |||
| ) | const [virtual] |
create copy of behavior
| pInputParameterString | input parameter string | |
| pOutputParameterString | output parameter string |
Implements iso::flock::Behavior.
| void BoundaryRepulsionBehavior::act | ( | ) | [virtual] |
position parameter (input)
force parameter (output)
lower boundary parameter (internal)
upper boundary parameter (internal)
maximum distance parameter (internal)
math::Vector<real> iso::flock::BoundaryRepulsionBehavior::mTmpForce [protected] |
behavior amount parameter (internal)
1.5.1