Interactive Swarm Space

Trails II


Trails II is an audiovisual artwork that consists exclusively of abstract audio and video generated in real-time without any human intervention. The underlying algorithms control both the large-scale structure of the work as well as its visual and sonic details. These algorithms have originally been developed for the computer-based simulation of flocking animals. This work experiments with synchronicity, structural analogies and aesthetic relationships between the two modalities. It poses the question whether a strong coherence on a structural level results in a similarly strong coherence on an perceptual level.




Sound Synthesis and Composition: Philippe Kocher
Visuals and Simulation: Daniel Bisig


February 20, 2015, Centro Mexicano para la Música y las Artes Sonoras, Casa de la Cultura, Morelia, Mexico

February 12, 2015, Temporada de Conciertos 2015 del Laboratorio Nacional de Música Electroacústica Teatro del Museo Nacional de Bellas Artes, La Habana, Cuba

July 30, 2014, Z-Club, Palazzo Trevisan degli Ulivi, Venezia, Italy

December 11, 2013, Generative Art Conference, Triennale di Milano, Italy

April 2 and 5, 2013, Di-Egyfest, Gezira Art Center, Cairo, Egypt >

March 18, 2013, Spektrum Plus - Aus dem Nichts?, Zurich University of the Arts, Grosser Saal, Zurich, Switzerland

Last updated: May 15, 2024