#include <iso_geom_ray.h>
Inherits iso::geom::Geometry.
Inheritance diagram for iso::geom::Ray:
Public Member Functions | |
Ray () | |
Ray (unsigned int pDim) | |
Ray (const math::Vector< real > &pO, const math::Vector< real > &pD) | |
Ray (const Ray &pRay) | |
~Ray () | |
virtual void | calcMinMaxPos () |
calculate minimum and maximum positions | |
math::Vector< real > & | origin () |
math::Vector< real > & | direction () |
const math::Vector< real > & | origin () const |
const math::Vector< real > & | direction () const |
void | setOrigin (const math::Vector< real > &pOrigin) |
void | setDirection (const math::Vector< real > &pDirection) |
void | set (const math::Vector< real > &pOrigin, const math::Vector< real > &pDirection) |
void | set (const Ray &pRay) |
const Ray & | operator= (const Ray &pRay) |
virtual void | closestPoint (const math::Vector< real > &pRefPoint, math::Vector< real > &pResPoint) |
return closest point | |
virtual bool | intersect (const Ray &pRay, math::Vector< real > &pResPoint) |
return intersection point with ray | |
virtual bool | intersect (const Line &pLine, math::Vector< real > &pResPoint) |
return intersection point with line | |
Protected Attributes | |
math::Vector< real > | mOrigin |
math::Vector< real > | mDirection |
Ray::Ray | ( | ) |
Ray::Ray | ( | unsigned int | pDim | ) |
Ray::Ray | ( | const Ray & | pRay | ) |
Ray::~Ray | ( | ) |
void Ray::calcMinMaxPos | ( | ) | [virtual] |
math::Vector< real > & iso::geom::Ray::origin | ( | ) | [inline] |
math::Vector< real > & iso::geom::Ray::direction | ( | ) | [inline] |
const math::Vector< real > & iso::geom::Ray::origin | ( | ) | const [inline] |
const math::Vector< real > & iso::geom::Ray::direction | ( | ) | const [inline] |
void Ray::setOrigin | ( | const math::Vector< real > & | pOrigin | ) |
void Ray::setDirection | ( | const math::Vector< real > & | pDirection | ) |
void Ray::set | ( | const Ray & | pRay | ) |
void Ray::closestPoint | ( | const math::Vector< real > & | pRefPoint, | |
math::Vector< real > & | pResPoint | |||
) | [virtual] |
return closest point
pRefPoint | reference points | |
pResPoint | result point |
Implements iso::geom::Geometry.
return intersection point with ray
pRay | ray | |
pResPoint | result point |
return intersection point with line
pLine | line | |
pResPoint | result point |
math::Vector<real> iso::geom::Ray::mOrigin [protected] |
math::Vector<real> iso::geom::Ray::mDirection [protected] |