mapToShader(GLProgram *pProgram) | iso::visual::RenderMap | |
mGLData | iso::visual::RenderMap | [protected] |
mMapIndex | iso::visual::RenderMap | [protected] |
mMapName | iso::visual::RenderMap | [protected] |
RenderMap(GLData *pGLData, const base::String &pMapName) | iso::visual::RenderMap | |
RenderMap(GLData *pGLData, const base::String &pMapName, int pMapIndex) | iso::visual::RenderMap | |
reset(GLData *pGLData, const base::String &pMapName) | iso::visual::RenderMap | |
reset(GLData *pGLData, const base::String &pMapName, int pMapIndex) | iso::visual::RenderMap | |
~RenderMap() | iso::visual::RenderMap |