Begin_Contour(void) | Tess_Poly | |
Begin_Polygon(void) | Tess_Poly | |
beginCallback(GLenum which) | Tess_Poly | [private, static] |
combineCallback(GLdouble coords[3], void *vertex_data[4], GLfloat weight[4], void **dataOut) | Tess_Poly | [private, static] |
End(void) | Tess_Poly | |
End_Contour(void) | Tess_Poly | |
End_Polygon(void) | Tess_Poly | |
endCallback(void) | Tess_Poly | [private, static] |
Init(void) | Tess_Poly | |
Render_Contour(GLdouble obj_data[][6], int num_vertices) | Tess_Poly | |
Set_Winding_Rule(GLenum winding_rule) | Tess_Poly | |
tobj | Tess_Poly | [private] |
vertexCallback(GLvoid *vertex) | Tess_Poly | [private, static] |