| Begin_Contour(void) | Tess_Poly | |
| Begin_Polygon(void) | Tess_Poly | |
| beginCallback(GLenum which) | Tess_Poly | [private, static] |
| combineCallback(GLdouble coords[3], void *vertex_data[4], GLfloat weight[4], void **dataOut) | Tess_Poly | [private, static] |
| End(void) | Tess_Poly | |
| End_Contour(void) | Tess_Poly | |
| End_Polygon(void) | Tess_Poly | |
| endCallback(void) | Tess_Poly | [private, static] |
| Init(void) | Tess_Poly | |
| Render_Contour(GLdouble obj_data[][6], int num_vertices) | Tess_Poly | |
| Set_Winding_Rule(GLenum winding_rule) | Tess_Poly | |
| tobj | Tess_Poly | [private] |
| vertexCallback(GLvoid *vertex) | Tess_Poly | [private, static] |
1.5.1